Friday, February 4, 2022

Marvels Avengers- Hulk Tutorial

I love lighting natural enviroments like this one, the room for creating mood with all those shadows created from the tree leaves, fog and godrays peaking through is just fun to play with.












Marvels Avengers- Kamala

I was really proud of working on this level, it's where the character Kamala gets revealed for the first time. I enjoyed lighting all the various environments she got to travel through from the canyons to the interior of the carrier. I also was able to light a cinematic in this space.
 























Thursday, February 3, 2022

Marvel Avengers- Space

I was responsible for lighting this level and a cinematic in it. The hardest part about this level was that it had a lot of scripted lights that would alter the look and feel of a room and managing those different states.



















Shadow of the Tomb Raider- Citadel of the Wind

I was responsible for gameplay lighting, optimization and setting the tone & mood.













Shadow of the Tomb Raider- Cenotes

I was responsible for gameplay path lighting, optimization and setting the tone & mood.




























Shadow of the Tomb Raider- The Flood

I was the Map Lead and Lighting artist for this particular level. We faced a lot of challenges but it was a super dynamic and cinematic experience in the end. Here are some of my favorite shots from the whole sequence.